Tedit 테라리아 - tedit telalia

4.13.0

  • Version bump and fixed the news for multiple versions. #1837 @RussDev7
  • Fixes for 1.0 (v0) worlds. #1834 @RussDev7
  • Change android to chinese #1833 @RussDev7

4.12.0

New Features

  • Coating Editor
    • When enabled, the tiles are dimmed so that coatings are more visible. Check layer menu for options.
  • Updated masks, more use cases and masks on paint/coatings
  • Fix masks not working for dirt

4.12.0-beta

4.11.10

4.11.9

  • Update to Terraria 1.4.4.9 @RussDev7
  • World randomizer update (#1806) @Kwonunn
    • Change data types to structs
    • Add new randomization settings
    • Add setting checkboxes
    • Rectify incorrect flag in tile data
    • Change options, apply first option
    • Support placement for vines
    • Also support cacti
    • Support gravity blocks
    • Don't randomize air
    • Support gravity blocks if above non-solid block
    • Temporarily undo broken tile detection

4.11.8

4.11.6

  • Updated to 1.4.4.8 @RussDev7
  • Fix Mobile Checkbox
  • Add Air tiles for mask @BinaryConstruct
  • Add copy-paste mode to skip replacing existing

4.11.5

4.11.4

4.11.4-beta9

About

TEdit - Terraria Map Editor - TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!

docs.binaryconstruct.com/

Resources

Readme

License

View license

Stars

1.3k stars

Watchers

77 watching

Forks

327 forks

  • #1

TEdit 4 Released - Supports Terraria 1.4 Journey's End

What is TEdit?
TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!

This thread is for feedback! It is an easy place to post issues and feature requests, so let me know if you have any.

Downloads
Downloads are available from both of these links:
TEdit Downloads - BinaryConstruct
TEdit/Terraria-Map-Editor

Issues (posting bugs, crashes, feature requests)

Need Help?
Join our Discord!

If you can't figure out how to use a tool or feature, please read the docs!

Check here if you have an issue, chances are it is already there and you can post a comment on the issue or attach a log. TEdit/Terraria-Map-Editor

Misc. Resources

Tutorial by ahamling27

Curse Featured Page

Last edited: Apr 13, 2021

Tedit 테라리아 - tedit telalia

  • #2

Somehow I thought that there must have been an official thread for this great tool before now. No matter, we're thrilled you've found us!

With all of the new mechanics in 1.3.1, let the adventure map renaissance begin!

(eta - already gave the thread a sticky )

  • #3

You're fast. Thanks for your continuous hard work!

  • #4

Wow, TEdit is back into action? I thought it kinda died when 1.3 came out. Or maybe I'm just THAT inattentive.

Tedit 테라리아 - tedit telalia

  • #5

Nice to not have to wade back to Terraria Online to check on Tedit. You've done a speedy job! Nice one.

  • #6

Nice to not have to wade back to Terraria Online to check on Tedit. You've done a speedy job! Nice one.

It's true. With TEdit for 1.3.1 now available, we shall begin making adventure maps with more pace than ever! Let's see if it's as buggy as TEdit for 1.3.0.x was.

  • #7

It's true. With TEdit for 1.3.1 now available, we shall begin making adventure maps with more pace than ever! Let's see if it's as buggy as TEdit for 1.3.0.x was.

Hey, wanna make a nice adventure map?

  • #8

Hey, wanna make a nice adventure map?

Sure, what could it be about?

  • #9

I'm not a frequent forum user so it took a while to discover this site. Enigmaquip did a great job in getting TEdit working with 1.3.1 so fast. We have also added several major bug fixes and stability improvements. Hopefully the quality of the editor will keep improving, it is good to hear that people still enjoy using TEdit.

May 24, 2011 was the first version, so today is TEdit's 5th birthday!

  • #10

Sure, what could it be about?

I am no master of all Terraria's features and abilities, so as of now - I'm not sure. But it's an adventure map, not a full game, lack of story shouldn't stop us.
I was thinking of a long map through the land etc. Not something like "a huge castle, go collect all gems, now you win". I prefer the thrill of exploring over fights and difficult puzzles.
What are your thoughts on the matter?

I'm not a frequent forum user so it took a while to discover this site. Enigmaquip did a great job in getting TEdit working with 1.3.1 so fast. We have also added several major bug fixes and stability improvements. Hopefully the quality of the editor will keep improving, it is good to hear that people still enjoy using TEdit.

May 24, 2011 was the first version, so today is TEdit's 5th birthday!

Weeeeeeell. Hey, to tell the truth - it's the best editor I ever used, all jokes aside. You should be proud!
I only have one complaint - can we have the tile and wall editors separate again? It's kind of hard to work with both, especially for newbies.
Also HAPPY BIRTHDAY! Any plans? Like, a party or something? I'd kill for some pizza right now.

  • #11

I am no master of all Terraria's features and abilities, so as of now - I'm not sure. But it's an adventure map, not a full game, lack of story shouldn't stop us.
I was thinking of a long map through the land etc. Not something like "a huge castle, go collect all gems, now you win". I prefer the thrill of exploring over fights and difficult puzzles.
What are your thoughts on the matter?

I would probably modify a large world to be different... quite a bit of TEdit work, really. I also need to go and play through 1.3.1 before I come around and try to start making puzzles/traps/such.

  • #12

I'm not a frequent forum user so it took a while to discover this site. Enigmaquip did a great job in getting TEdit working with 1.3.1 so fast. We have also added several major bug fixes and stability improvements. Hopefully the quality of the editor will keep improving, it is good to hear that people still enjoy using TEdit.

May 24, 2011 was the first version, so today is TEdit's 5th birthday!

well amazing fresh new update !

can i make a req? painted tiles being shown in their colors?

  • #14

I've searched all over in vain, but is there any way to run this on mac, such as with Wine?

Tedit 테라리아 - tedit telalia

  • #15

I've searched all over in vain, but is there any way to run this on mac, such as with Wine?

Tedit 테라리아 - tedit telalia

Mono currently doesn't support WPF, so unfortunately the only way is with a windows VM (such as in virtual box) or bootcamp.

Last edited: May 25, 2016

  • #16

Mono currently doesn't support WPF, so unfortunately the only way is with a windows VM (such as in virtual box) or bootcamp.

Dang it, why does software dependencies always have to get in your way for paint color support? Only if it were a perfect world, in where TEdit would work with every single version of terraria, and also supported paint colors.

  • #17

I would probably modify a large world to be different... quite a bit of TEdit work, really. I also need to go and play through 1.3.1 before I come around and try to start making puzzles/traps/such.

I'll try to think of some environments then.

can we have the tile and wall editors separate again?

Pretty pleeeeeease?

  • #18

IT'S HERE! IT'S HERE! IT'S HERE! IT'S HERE! IT'S HERE!!!!!!!!!

TEdit is on TCF!!!!

HI BINARY!

Tedit 테라리아 - tedit telalia

*ahem*
I should make an adventure map...

  • #19

*ahem*
I should make an adventure map...

You should! I hereby make note into the annals of Terrarian history that Flor3nce2456 will be making an adventure map! Yeap, there's no way out now!

  • #20

I would probably modify a large world to be different... quite a bit of TEdit work, really. I also need to go and play through 1.3.1 before I come around and try to start making puzzles/traps/such.

Hello? You alive?