브이레이 하늘 넣기 - beu-ilei haneul neohgi

브이레이 하늘 넣기 - beu-ilei haneul neohgi

���̳� ���̷���

브이레이 하늘 넣기 - beu-ilei haneul neohgi

브이레이 하늘 넣기 - beu-ilei haneul neohgi

  • ���¼���
  • ���Ǹ��
  • ������ �����ı�!
  • �����а�
  • ���̳� ���̷��� �ΰ� ��������� ���� �ȳ�
    ���̳� ���̷��̴� ���̳� �� ���뷣���� ���α׷����� ���Ǹ� ���� ���̳� ���̷��� �� ���� �ɼǰ� �¾� �ý���, ���� ����, ���� �ݻ�� ����, �ϴ� ���� �κ��� �˾ƺ��� RHINO V-RAY �� ���� ������ ��� ������ ���� �����ϰ� ������ �ϴ��� �ǹ������� ������ �����մϴ�.

  • ���¼���
  • ���Ǹ��
  • ������ �����ı�!
  • �����а�
    • 01.14�� VrayForRhiho ����

      Vray �Ұ�/���̷��� �ٿ�ε�/Vray ����/�������̽�

      å����[00:00] �Ұ�/[03:25] �ٿ�ε�/[07:35] Vray ����/[09:05] �������̽�

    • 02.22�� Vray �ٷﺸ�� part1

      �⺻��, �ɼǰ�����/������/Material Editor/Duplicate/Reflection layer

      å����[00:00] �⺻����/[02:13] �ɼǰ�����/[06:48] ������/[09:05] Material Editor/[13:37] Material Editor ����/[17:23] Reflection layer

    • 03.18�� Vray �ٷﺸ�� part2

      Material Editor ����ֱ�/�����߰�/������/�����κ� ����/Frame Buffer

      å����[00:00] ���� �־��ֱ�/[04:40] �����߰�/[06:51] ������/[10:38] �����κм���/[13:40] Frame Buffer

    • 04.23�� V-Ray Render Option part1

      Global Switch/System/Camera/Physical Camera/Sunlight System

      ���[00:00] Global Switch/[08:40] System/[11:17] Camera/[14:50] Physical Camera/[16:42] Sunlight System/[17:58] Shutter speed/[22:24] Zoom

    • 05.26�� V-Ray Render Option part2

      Physical Camera/Depth of Field

      å����[00:00] F-number/[03:07] Film speed/[05:21] Distortion/[06:41] Lens shift/[08:23] White balance/[11:59] Exposure, Vignetting/[13:05] Depth of Field/[18:05] Aperture/[20:42] DOF Ȯ��/[22:21] Sides/[23:12] Anisotropy

    • 06.19�� V-Ray Render Option part3

      ī�޶� ��ġ�ؼ� DOFȿ�� �����/Motion Blur/Frame�� ����

      å����[00:00] ��, ���� Ȯ��/[04:32] ī�޶� ��ġ/[07:51] �Ÿ�����/[10:01] ��� Ȯ��/[12:17] Motion Blur/[14:43] Frame

    • 07.23�� V-Ray Render Option part4

      Output/Environment/Image Sampler/DMC Sampler/Color Mapping

      ���[00:00] Output/[04:56] Environment/[10:49] Image Sampler/[16:06] DMC Sampler/[18:26] Color Mapping

    • 08.22�� V-Ray Render Option part5

      Displacement/Illumination/Irradiance Map/Photon Map/DMC/Light Cache

      ���[00:21] Displacement/[05:45] Indirect Illumination/[09:12] Irradiance Map/[13:35] Photon Map/[16:37] Deterministic Monte Carlo GI/[18:04] Light Cache

    • 09.21�� Vray Render Toolbar

      Caustics/File/Material Editor/Vray Option/Frame Buffer/Render Window

      ���[00:00] Caustics/[10:27] File/[12:43] Material Editor/[15:16] Vray Option/[17:43] Frame Buffer/[18:51] Render Window

    • 10.19�� Sunlight System & Material Editor

      Sunlight System/Infinite Plane/Material/Scene Materials/Materials ���οɼ�

      å����[00:00] Sunlight System/[08:26] Infinite Plane/[10:18] Material �����/[14:31] Scene Materials/[16:13] Materials ���οɼ�

    • 11.20�� Diffuse & Emissive Layers

      Diffuse Layers/Emissive Layers/Emissive Textures/Transparency

      ���[00:00] Diffuse Layers/[05:13] Emissive Layers/[12:25] Emissive Textures/[16:58] Transparency

    • 12.22�� Reflection & Refraction Layers

      Reflection/Fresnel/Filter/Glossiness/Refraction/Fog Color/Translucency

      ���[00:00] Reflection Layers/[03:14] Fresnel/[05:53] Filter/[07:12] Glossiness, Subdivs/[09:54] Refraction Layers/[16:41] Fog Color/[18:22] Translucency

    • 13.22�� Vray2SideMtl & VraySkp2SidedMtl

      Vray2SideMtl/Backface Color/Point Light/VraySkp2SidedMtl/Option/Maps

      ���[00:00] Vray2SideMtl/[01:54] Backface Color/[05:14] Vray2SideMtl �����/[10:30] Point Light/[13:09] VraySkp2SidedMtl/[19:34] Option, Maps

    • 14.24�� Vray Light & Frame Buffer

      Light/Intensity/Double Sided/No Decay/Sampling/Shadows/Frame Buffer

      ���[00:00] Vray Light/[02:15] Intensity/[04:56] Option/[06:41] Double Sided/[12:00] No Decay/[14:41] Sampling/[15:50] Shadows/[17:22] Frame Buffer

    • 15.23�� Vray Sky & Sun, Material

      Vray Sky&Sun/Option/�ö�ƽ����/���þ��� �ö�ƽ/���ø��� �ö�ƽ

      å����[00:00] Vray Sky/[03:04] Vray Sun Light/[06:22] Option - General/[10:17] Sampling, Shadows/[12:01] ����(Material)�����/[14:52] �ö�ƽ����/[18:20] ���þ��� �ö�ƽ/[21:00] ���ø��� �ö�ƽ

    • 16.23�� ����(Material) ����� part1

      ��������/�������/���, ������/ũ������/������

      å����[00:00] ��������/[06:10] �������/[14:06] ���, ������/[17:41] ũ������/[20:38] ������

    • 17.20�� ����(Material) ����� part2

      �˷�̴�����/ī����Ʈ����/��������(��������, �Ȱ�����)/����, ġ������

      å����[00:00] �˷�̴�����/[03:58] ī����Ʈ����/[06:37] ��������/[10:01] ������������/[12:31] �Ȱ���������/[14:34] ����, ġ������

    • 18.14�� LCD���� ���� �����

      LCD ��������/Emissive Layers/Bump Map/Displacement Map

      å����[00:00] ���ϼ���/[01:34] LCD ��������/[07:05] Bump Map/[11:20] Displacement Map

    • 19.22�� �����Ű� ��ü�� ������ ������

      ��Ʃ�������/��ü�����Camera, Light/Vray Option/Glass/Liquid/Chrome

      å����[00:00] ���ϼ���/[01:26] ��Ʃ�������/[05:55] ��ü�����/[07:08] Camera, Light/[10:03] Vray Option/[14:07] Glass Material/[15:08] Liquid Material/[17:51] Chrome Material/[20:51] Liquid ����

    • 20.14�� Transparency Mapping - Mask

      �ΰ����Թ��/�׶���Ʈ ����/���� ���� �̹��� ����/��ħ��

      å����[00:00] �ΰ�����/[07:46] �׶���Ʈ ����1/[10:59] ������ ����/[11:51] �׶���Ʈ ����2/[13:32] ��ħ��

  • ���¼���
  • ���Ǹ��
  • ������ �����ı�!
  • ���̳� ���̷��� �����а�
  • ���¼���
  • ���Ǹ��
  • ������ �����ı�!
  • �����а� (���̳� ���̷���)
    • 브이레이 하늘 넣기 - beu-ilei haneul neohgi

      ���̳� 5 [����+�ǹ�]

      브이레이 하늘 넣기 - beu-ilei haneul neohgi

      ���̳�5 [����+�ǹ�] �ΰ� ��������� ���� �ȳ� RHINO 3D �� 3D ���� ������ ����, �־�, ������, �ִϸ��̼�, ����, �����Ͼ, �м�, ���� ���� ��� �θ� ���ǰ� �ֽ��ϴ�. ���̳�5 ���Ǹ� �����ϸ�, ��, ������, USB, ����, ���콺 ��� ���� �ǹ� �𵨸��� �ǽ������ν� ���̳�5 ���� �� Polar, Curve, Surface, Revolve, Rail Revolve, Sweep 2 Rails, Project, Mirror ��� ���� ��ɵ��� ��� ��� �� �ֽ��ϴ�.

      �н��Ⱓ :

      2����

      /���Ǽ� :

      20��

      /����ð� :

      13�ð� 37��

      /������ :

      370,000�� 185,000��

    • 브이레이 하늘 넣기 - beu-ilei haneul neohgi

      ���̳� �־� V4

      브이레이 하늘 넣기 - beu-ilei haneul neohgi

      ���̳� �־� V4 �ΰ� ��������� ���� �ȳ� ���̳� �־� V4 �а��� ���̳� �־� �� ���׷��̵� �а��� ���� �ŷ����� �־� ������ �𵨸��� �����մϴ�.

      �н��Ⱓ :

      2����

      /���Ǽ� :

      20��

      /����ð� :

      7�ð� 49��

      /������ :

      330,000�� 165,000��