Void
For its Railjack counterpart, see Veil Proxima. Originally we studied Void occurrences from afar, observing and cataloguing the distribution of galaxies and refining cosmological evolution models. We are in a new age of cosmic exploration. Advancements in space travel partnered with determined curiosity have brought us closer to our object of study, and with it, revelation. —Void Fragment For the damage type, see Damage/Void Damage.The Void is a mysterious realm of extradimensional space, where the laws of physics hold little sway. It is the source of many mysterious phenomena, such as Void storms, and the origin of the Tenno's powers. As a Star Chart location, the Void is characterized by the presence of Orokin Towers, gleaming white, and gold structures built by the Orokin for unknown purposes. These towers are of immense interest to the major factions of the Origin System, who desire the vast treasures and Orokin technology hidden within. It is the primary source of Argon Crystals. Missions in the Void are also guaranteed to reward a Void Relic. It can be accessed via connections from Europa, Neptune, Phobos, and Sedna. Lore[]“You're not supposed to be in here! You're going to ruin the surprise!” The following article/section contains spoilers.
Inside the Void During the Orokin Era, Orokin scientist Albrecht Entrati made the first discovery of an alternate dimension after years of research into unknown traces of Void energy, also known as Untime.[1] He was responsible for the creation of the Heart, a device used to "pumps the arteries of 'the here' and the Void" according to Mother.[2] The Heart is responsible for channeling Void-related phenomenon to the current reality, keeping the "Wall of Lohk" open between the Void and the physical world.[3] The Entrati family has maintained this Heart for generations, preserving the functionality of what remains of the Orokin Empire, potentially including the function of the Solar Rail. It is known that exposure to the Void may result in insanity and being out of touch with reality.[4][5][6] The children aboard the Zariman Ten Zero were an exception, retaining their sanity during the Zariman Ten Zero Incident albeit gaining uncontrollable Void-related powers. The children obtained their powers by making contact with a doppelgänger of themselves, as a means of managing the deteriorating situation on board the trapped ship[7]. The Void is known to be responsible for (or at least connected to) phenomenon such as time travel[8], parallel universes[9][10], pocket dimensions[11], teleportation[12][13], superposition[14], resurrection[15], supernatural powers such as Warframe or Operator Abilities, Void Fissures, and The Man in The Wall. Enemies[]Main article: CorruptedThese units have been taken over by the Neural Sentry to protect the Towers from outside forces. Note that the Void missions accessible from Sedna junction are considered to be "Tier 4" (T4) difficulty. Enemies will deal +200% bonus damage compared to their actual levels.
The Stalker, Syndicate Kill Squads and, in Steel Path mode, Acolytes, may also appear to hunt down Tenno during Tower missions. Missions[]Unlike other planets whose entirety can be accessed from a single entry node, the Void is divided into four different set of nodes, each set separate from each other that must be accessed from four different planets (Phobos, Europa, Neptune, & Sedna). Note that once the Void is unlocked, completing missions on branches from a different planet will permanently unlock the mission. This can allow a player to access other planets without unlocking their junction. For example, completing Aten will grant access to the planet Sedna.
Trivia[]
Patch History[]Hotfix 29.5.7 (2020-12-10)
Update 25.7 (2019-08-29)
Hotfix 25.3.2 (2019-07-12)
Update 22.20 (2018-05-17)
Update 18.5 (2016-03-04)
Hotfix 18.4.3 (2016-01-27)
Update 14.1 (2014-07-30)
Update 12.4 (2014-03-05)
Update 12.2 (2014-02-19)
Update 11.1 (2013-11-27)
Update 8.3 (2013-07-04)
Update 8.0 (2013-05-23)
References[]
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